ou99孽缘 发表于 2010-12-16 12:45:35

小试牛刀-精灵选英雄

原理是:玩家进入单位后会创建一个精灵给他,而当精灵进入某个区域后改变一个英雄为其控制,触发器见下:
https://we.wechn.com/uploads/allimg/100902/1116195513-0.gif create fairy
https://we.wechn.com/uploads/allimg/100902/1116195513-0.gif 事件
https://we.wechn.com/uploads/allimg/100902/11161911L-2.gifhttps://we.wechn.com/uploads/allimg/100902/111619AO-3.gif 地图初始化

https://we.wechn.com/uploads/allimg/100902/1116195513-0.gif 条件
https://we.wechn.com/uploads/allimg/100902/1116195513-0.gif 动作
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/111619AO-3.gif 等待 0.50 秒
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/11161a451-9.gif 玩家组 - 选取 (所有符合 ((((匹配玩家) 的控制者) 等于 用户) and (((匹配玩家) 的游戏状态) 等于 正在游戏)) 的玩家) 内所有玩家做动作
https://we.wechn.com/uploads/allimg/100902/1116192447-10.gifhttps://we.wechn.com/uploads/allimg/100902/1116191057-11.gif Loop - 动作
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 创建 1 个 小精灵 给 (选取玩家) 在 ((选取玩家) 的游戏开始位置) ,面向角度为 默认建筑朝向 度
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/11161911L-2.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 设置 (最后创建的单位) 关闭 碰撞

https://we.wechn.com/uploads/allimg/100902/1116195513-0.gif fairy choice
https://we.wechn.com/uploads/allimg/100902/1116195513-0.gif 事件
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 001 <预设>
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 002 <预设>
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 003 <预设>
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 004 <预设>
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 005 <预设>
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 006 <预设>
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 007 <预设>
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 008 <预设>
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 009 <预设>
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 010 <预设>
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 011 <预设>
https://we.wechn.com/uploads/allimg/100902/11161911L-2.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 单位进入 s 012 <预设>

https://we.wechn.com/uploads/allimg/100902/1116195513-0.gif 条件
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/11161a429-46.gif ((触发单位) 的类型) 等于 小精灵
https://we.wechn.com/uploads/allimg/100902/11161911L-2.gifhttps://we.wechn.com/uploads/allimg/100902/11161a429-46.gif player_hero[(((触发单位) 的所有者) 的玩家索引号)] 等于 没有单位

https://we.wechn.com/uploads/allimg/100902/1116195513-0.gif 动作
https://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/111619AO-3.gif For循环整数A从 1 到 12, 做动作
https://we.wechn.com/uploads/allimg/100902/1116192447-10.gifhttps://we.wechn.com/uploads/allimg/100902/1116191057-11.gif Loop - 动作
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/11161a429-46.gif 如果所有条件成立则做动作1,否则做动作2
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/11161a418-58.gifhttps://we.wechn.com/uploads/allimg/100902/11161935I-59.gif If - 条件
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/1116193528-61.gifhttps://we.wechn.com/uploads/allimg/100902/11161911L-2.gifhttps://we.wechn.com/uploads/allimg/100902/11161a429-46.gif (Region[(循环整数A)] 内存在 (触发单位)) 等于 TRUE

https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/11161a418-58.gifhttps://we.wechn.com/uploads/allimg/100902/1116191221-66.gif Then - 动作
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/1116193528-61.gifhttps://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/11161922X-70.gif 单位组 - 选取 (Region[(循环整数A)] 内满足 ((((匹配单位) 是 英雄) 等于 TRUE) and (((匹配单位) 的所有者) 等于 中立被动)) 的所有单位) 内所有单位做动作
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/1116193528-61.gifhttps://we.wechn.com/uploads/allimg/100902/11161a418-58.gifhttps://we.wechn.com/uploads/allimg/100902/1116191057-11.gif Loop - 动作
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/1116193528-61.gifhttps://we.wechn.com/uploads/allimg/100902/1116193528-61.gifhttps://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 改变 (选取单位) 所属为 ((触发单位) 的所有者) 并 改变颜色
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/1116193528-61.gifhttps://we.wechn.com/uploads/allimg/100902/1116193528-61.gifhttps://we.wechn.com/uploads/allimg/100902/11161919D-6.gifhttps://we.wechn.com/uploads/allimg/100902/111619AO-3.gif 设置 player_hero[(((触发单位) 的所有者) 的玩家索引号)] = (选取单位)
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/1116193528-61.gifhttps://we.wechn.com/uploads/allimg/100902/1116193528-61.gifhttps://we.wechn.com/uploads/allimg/100902/11161911L-2.gifhttps://we.wechn.com/uploads/allimg/100902/11161952b-89.gif 任务 - 对 (所有玩家) 发送 提示 信息: ((((触发单位) 的所有者) 的名字) + (选择了 + (((选取单位) 的名字) + !)))

https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/1116193528-61.gifhttps://we.wechn.com/uploads/allimg/100902/11161911L-2.gifhttps://we.wechn.com/uploads/allimg/100902/1116192116-14.gif 单位 - 使 (触发单位) 爆炸而死

https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/1116192447-10.gifhttps://we.wechn.com/uploads/allimg/100902/1116191221-66.gif Else - 动作
https://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/11161aZ4-12.gifhttps://we.wechn.com/uploads/allimg/100902/11161911L-2.gifhttps://we.wechn.com/uploads/allimg/100902/111619AO-3.gif 无动作






ou99孽缘 发表于 2010-12-16 12:45:55

{:6_306:}{:6_276:}
钱啊

shenmafuyun 发表于 2011-3-23 20:27:58

悲剧啊~我需要的是一步一步的图片教程~{:6_276:}

极道神光 发表于 2011-3-26 10:50:31

路过围观{:6_320:}

极道神光 发表于 2011-3-27 02:22:31

{:4_132:}路过

a923252707 发表于 2011-6-7 19:39:56

。。。。

guizhuwu2 发表于 2011-7-7 00:39:06

我找视频教程去………………

达州黄渤 发表于 2018-11-28 09:38:05

啥也不说了,感谢偶久网分享这么棒的内容!

zfyxl 发表于 2019-3-9 15:40:29

啥也不说了,感谢偶久网分享这么棒的内容!
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