ou99孽缘 发表于 2010-12-14 20:16:52

2种方式随机选英雄

 演示要点:随机选择英雄重点当然在随机上,第一种方式是隐藏式随机,就是地图上没有出现任何英雄,直接在变量组中调用一个英雄;这里制作了一个新的模 式,数据递减,就是一共24个英雄类型,利用变量Dialog_Button_n来记录未被选择的英雄数量,当选择了其中一个以后,将已被选择过的英雄类 型通过替换移动到最末位,同时将Dialog_Button_n减少1,这样当选择了一个英雄后可选择的就是23个而且不会重复选择到已经选过的英雄类 型。而第二种方式是读取地图上存在的英雄并添加到单位组,然后随机选择一个变量组中的英雄改变所属并将该单位移出单位组,也不会被重复选择。这两个触发都 没有事件,直接通过对话框按钮调用,当然自己制作的时候可以添加需要的事件。
https://we.wechn.com/uploads/allimg/100902/1122331127-0.gif random choice hide
https://we.wechn.com/uploads/allimg/100902/1122331127-0.gif 事件
https://we.wechn.com/uploads/allimg/100902/1122331127-0.gif 条件
https://we.wechn.com/uploads/allimg/100902/1122331127-0.gif 动作
https://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif -------- 24为可选英雄类型的总数量 --------
https://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif 设置 Dialog_Button_n = 24
https://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif -------- 因为采用数值转玩家索引的方式连续队列创建英雄,所以所有玩家必须是从1开始的连续编号 --------
https://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif For循环整数A从 1 到 ((所有符合 ((((匹配玩家) 的控制者) 等于 用户) and (((匹配玩家) 的游戏状态) 等于 正在游戏)) 的玩家) 中的玩家数量), 做动作
https://we.wechn.com/uploads/allimg/100902/1122332957-12.gifhttps://we.wechn.com/uploads/allimg/100902/11223361G-13.gif Loop - 动作
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif 等待 0.10 秒
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif 设置 Dialog_Button_s = (随机整数,最小值: 1 最大值: Dialog_Button_n)
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122331225-22.gif 单位 - 创建 1 个 hero_type 给 (玩家 (循环整数A)) 在 ((玩家 (循环整数A)) 的游戏开始位置) ,面向角度为 默认建筑朝向 度
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif 设置 player_hero[(循环整数A)] = (最后创建的单位)
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332352-28.gif 任务 - 对 (所有玩家) 发送 提示 信息: (((玩家 (循环整数A)) 的名字) + (选择了 + ((player_hero[(循环整数A)] 的名字) + !)))
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif 设置 hero_type = hero_type
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif 设置 hero_type = hero_type
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif 设置 hero_type = hero_type
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/1122336328-39.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif 设置 Dialog_Button_n = (Dialog_Button_n - 1)


https://we.wechn.com/uploads/allimg/100902/1122331127-0.gif random choice show
https://we.wechn.com/uploads/allimg/100902/1122331127-0.gif 事件
https://we.wechn.com/uploads/allimg/100902/1122331127-0.gif 条件
https://we.wechn.com/uploads/allimg/100902/1122331127-0.gif 动作
https://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122334B4-46.gif 单位组 - 选取 ((可用地图区域) 内满足 ((((匹配单位) 是 英雄) 等于 TRUE) and (((匹配单位) 的所有者) 等于 中立被动)) 的所有单位) 内所有单位做动作
https://we.wechn.com/uploads/allimg/100902/11223345W-47.gifhttps://we.wechn.com/uploads/allimg/100902/11223361G-13.gif Loop - 动作
https://we.wechn.com/uploads/allimg/100902/1122335249-49.gifhttps://we.wechn.com/uploads/allimg/100902/1122336328-39.gifhttps://we.wechn.com/uploads/allimg/100902/1122334B4-46.gif 单位组 - 添加 (选取单位) 到 random_choice_show

https://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif For循环整数A从 1 到 ((所有符合 ((((匹配玩家) 的控制者) 等于 用户) and (((匹配玩家) 的游戏状态) 等于 正在游戏)) 的玩家) 中的玩家数量), 做动作
https://we.wechn.com/uploads/allimg/100902/1122332957-12.gifhttps://we.wechn.com/uploads/allimg/100902/11223361G-13.gif Loop - 动作
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif 等待 0.10 秒
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122332205-5.gif 设置 player_hero[(循环整数A)] = (random_choice_show 中随机选取的一个单位)
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122331225-22.gif 单位 - 改变 player_hero[(循环整数A)] 所属为 (玩家 (循环整数A)) 并 改变颜色
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/112233M38-4.gifhttps://we.wechn.com/uploads/allimg/100902/1122334B4-46.gif 单位组 - 把 player_hero[(循环整数A)] 从 random_choice_show 移除
https://we.wechn.com/uploads/allimg/100902/11223329D-14.gifhttps://we.wechn.com/uploads/allimg/100902/1122336328-39.gifhttps://we.wechn.com/uploads/allimg/100902/1122332352-28.gif 任务 - 对 (所有玩家) 发送 提示 信息: (((玩家 (循环整数A)) 的名字) + (选择了 + ((player_hero[(循环整数A)] 的名字) + !)))





ou99孽缘 发表于 2010-12-14 20:17:14

{:6_256:}
不懂 随机的 可以来看看
为了钱回复下

x375468941 发表于 2010-12-22 14:09:49

{:6_360:}{:6_360:}

黑白龙王 发表于 2011-1-23 20:30:57

不错,学习了!呵呵

shenmafuyun 发表于 2011-3-23 20:25:40

不会啊~~高科技不会~{:6_276:}还是玩别人的地图~悲剧罪过~

梦江涟漪、舞 发表于 2011-10-6 00:41:54

虽然很复杂 但还是顶你

死桜、蝶舞散 发表于 2011-12-2 20:10:26

顶啊      

苏苏苏 发表于 2011-12-9 12:23:55

学习了

″有我在 发表于 2012-11-19 12:25:28

实打实
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